Each game has a number of settings that you may use to tailor the experience to your preferences. Please note that every game might not have all the settings available.
This tutorial is based on Tobii Game Hub 1.0.0.
Gaze tracking
Gaze tracking mode
Two modes are offered, ExtendedView and FreeView.
ExtendedView
Turns the camera towards your gaze point without centering the view on it. Works best with view angles below 90 degrees. Fast and easy to recenter the view without using a hotkey. This is the recommended mode when head tracking is enabled.
FreeView
Pans the camera and centers the view at your gaze point. Works well with any view angles. Limited to a certain panning speed and re-centering the view is slow without a hotkey. Recommended mode for in a cockpit situation without head tracking.
Responsiveness
This slider controls the input filtering which directly affects the feeling of responsiveness.
Sensitivity
Speed
How fast the in-game camera will turn towards your gaze point.
Exponent
Controls how gradually the speed ramps up.
Inflection point
The distance from the center of the screen where the acceleration will start to level out.
Start point
How far from the center of the screen you'll have to look before the in-game camera starts to move.
Endpoint
How far from the center of the screen you'll have to look in order to reach maximum camera speed.
To the left is a visual representation of how fast the camera will move when you look at different parts of your screen.
View angle limits
These settings control how much your field of view can change. These settings behave differently depending on which Gaze tracking mode has been selected.
ExtendedView
The settings controls at which angle the camera rotation will have slowed to a complete stop.
FreeView
The settings act as hard caps, simply stopping the camera movement at the set values.
Please note that the View angle limits ONLY affects the camera rotation caused by your gaze. The head tracking part is unaffected by these settings.
Head tracking
Please note that head tracking will always increase your CPU usage.
Head tracking mode
Three modes are offered, None, Direct and Dynamic.
None
Head tracking is off.
Direct
Your head rotation directly corresponds to a camera rotation in the game. Recommended for cockpit and cabin views.
Dynamic
In addition to the direct rotation of the in-game camera, this mode also scales the gaze view angles which means that your gaze will only affect your in-game camera when you actually turn your head. This is a recommended mode when it's important for your view to be absolute center.
Responsiveness
This slider controls the input filtering which directly affects the feeling of responsiveness.
Sensitivity
This slider controls the input filtering which directly affects the feeling of responsiveness.
Speed
How much the in-game camera will turn when you turn your head.
Exponent
Controls how gradually the speed ramps up.
Inflection point
The amount of head rotation where the acceleration will start to level out.
Start point
How much you have to rotate your head from the center position before the in-game camera starts to move.
Endpoint
How much you have to rotate your head from the center position in order to reach maximum camera rotation.
Control features
Control features provide you the function to bind keys to alter the behavior. You can bind keys on your keyboard, mouse, joystick or Xbox 360 controller.
The part to the right is identical in all features and consists of an indicator telling you which key is currently bound to the action, a button to change the binding and a button to unassign the current binding. To bind a key, simply click the Change button and press the key you want to use on your mouse, keyboard, joystick or Xbox 360 controller.
The center view key which is a user-defined key will reset the actual view to the default forward view of the game.
Enable/disable key
A hotkey that temporarily enables/disables camera control.
Toggle
Whenever the bound key is pressed, Tobii Game Hub toggles on or off.
Hold to enable
Whenever the bound key is held down, Tobii Game Hub will be enabled. Note that while the key is not held down, you will not be able to use your eyes to control the camera. This is useful if you want to look around only now and then.
Hold to disable
Whenever the bound key is held down, eye control will be disabled.
Center view on disable
Decides whether or not the view will center when camera movement is disabled through the hotkey.
Center view key
Centers the camera to its normal forward view when the configured hotkey is pressed.
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