Each game has a number of settings that you may use to tailor the experience to your preferences. Please note that every game might not have all the settings available.
This tutorial is based on Tobii Game Hub 2.3.1
Gaze tracking
Applies to eye trackers only.
Responsiveness
This slider controls the input filtering which directly affects the feeling of responsiveness and speed.
Sensitivity gradient
Exponent
Controls how gradually the speed ramps up.
Inflection point
The distance from the center of the screen where the acceleration will start to level out.
Start point
How far from the center of the screen you'll have to look before the in-game camera starts to move.
Endpoint
How far from the center of the screen you'll have to look in order to reach maximum camera speed.
To the left is a visual representation of how fast the camera will move when you look at different parts of your screen.
View angle limits
These settings control how much your field of view can change in the Yaw and Pitch angles. Basically, it determines at what angle the camera movement will slow down to get to a complete stop.
Head tracking
Please note that head tracking will increase your CPU usage.
Enable head tracking
On/off
Head auto center
On/off
Subtly adapts to changes in your head movement during gameplay.
Head rotation
Enable head roll
Makes the in-game camera respond to head rotation.
Yaw sensitivity
How fast the in-game camera will turn horizontally in accordance with your head movements.
Pitch sensitivity
How fast the in-game camera will turn vertically in accordance with your head movements.
Roll sensitivity
How fast the in-game camera will tilt based on your head angle
Sensitivity gradient
This slider controls the input filtering which directly affects the feeling of responsiveness.
Exponent
Controls how gradually the speed ramps up.
Inflection point
The amount of head rotation where the acceleration will start to level out.
Start point
How much you have to rotate your head from the center position before the in-game camera starts to move.
Endpoint
How much you have to rotate your head from the center position in order to reach maximum camera rotation.
View angle limits
These settings control how much your field of view can change in the Yaw and Pitch angles. Basically, it determines at what angle the camera movement will slow down to get to a complete stop.
Head position
Enable head position
Makes the in-game camera respond to head positioning in the supported axes.
For the best experience, we highly recommend that you turn on Center View in the Control features section.
Control features
Control features provide you the function to bind keys to alter the behavior. You can bind keys on your keyboard, mouse, joystick, or Xbox 360 controller.
The part to the right is identical in all features and consists of an indicator telling you which key is currently bound to the action, a button to change the binding and a button to unassign the current binding. To bind a key, simply click the Change button and press the key you want to use on your mouse, keyboard, joystick, or Xbox 360 controller.
The center view key which is a user-defined key will reset the actual view to the default forward view of the game.
Enable/disable key
A hotkey that enables or disables camera control.
Toggle
Whenever the bound key is pressed, Tobii Game Hub toggles on or off.
Hold to enable
Whenever the bound key is held down, Tobii Game Hub will be enabled. Note that while the key is not held down, you will not be able to use your eyes to control the camera. This is useful if you want to look around only now and then.
Hold to disable
Whenever the bound key is held down, eye control will be disabled.
Center view on disable
Decides whether or not the view will center when camera movement is disabled through the hotkey.
Center view key
Centers the camera to its normal forward view when the configured hotkey is pressed.
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