|Tobii Eye Tracker 4C||Tobii Eye Tracker 5|
|Size||335 mm wide||285 mm wide|
|Shape||20-degree angled front||Flat front|
|Sensor||IS4 with standard NIR sensor||IS5 with custom Tobii NIR sensor|
|Field of view||38 x 29 degrees||40 x 40 degrees|
|Supported screen size area||27" 16:9 or 30" 21:9 *||27" 16:9 or 30" 21:9 *|
|Head tracking||CPU based / 6DoF**||CPU + Neural Network (CNN) combined / 6DoF**|
|Image sampling rate||90Hz||133Hz|
|Gaze recovery||Mode switch to recover gaze||Continuous recovery|
|Biometric security||Windows Hello 2.x using NIR||Windows Hello 4.x using NIR + RGB|
|Software||Tobii Core||Tobii Experience|
* Using eye tracking on a larger screen
** Capable of six degrees of freedom, but all degrees may not be implemented in all games.
What has improved?
The custom-built optical sensor baked into the Tobii Eye Tracker 5 brings improved performance and responsiveness with minimal latency. Together with a broad field of view, it is designed to seamlessly capture your every move. This is key for esports games, such as League of Legends, where even milliseconds count.
More robust head tracking
A new algorithm for head tracking has been implemented to capture head movements more precisely. The enhanced precision will be particularly useful in simulation games, such as Euro Truck Simulator 2.
A new universal flex mount
Tobii Eye Tracker 5 is shipped with a new flex mount that is designed to be universal and adaptable. The flex mount can be placed underneath the screen which lets you use it on a larger variety of screens such as curved. Using a built-in screen? Don't worry, there is also a flat-mount included.