Specifications
Tobii Eye Tracker 4C | Tobii Eye Tracker 5 | |
---|---|---|
Size | 335 mm wide | 285 mm wide |
Housing | Plastic | Machined aluminum |
Shape | 20-degree angled front | Flat front (internally angled) |
Sensor | IS4 with standard NIR sensor (850nm) | IS5 with custom Tobii NIR sensor (850nm) |
Field of view | 38 x 29 degrees | 40 x 40 degrees |
Supported screen size area | 27" 16:9 or 30" 21:9 * | 27" 16:9 or 30" 21:9 * |
Head tracking | CPU-based / 6DoF** | CPU + Neural Network (CNN) combined / 6DoF** |
Image sampling rate and gaze frequency | 90Hz interlaced gaze at 90Hz |
133Hz non-interlaced gaze at 33Hz |
Illuminator | 30Hz | 33Hz |
Gaze recovery | Mode switch to recover gaze | Continuous recovery |
Biometric security | Windows Hello 2.x using NIR | Windows Hello 4.x using NIR + RGB |
Software | Tobii Core | Tobii Experience |
* Using eye tracking on a larger screen
** Capable of six degrees of freedom, but all degrees may not be implemented in all games.
What has improved?
Increased responsiveness
The custom-built optical sensor baked into the Tobii Eye Tracker 5 brings improved performance and responsiveness with minimal latency. With a broad field of view, it is designed to capture your every move seamlessly. This is key for esports training where even milliseconds count.
More robust head tracking
A new algorithm for head tracking has been implemented to capture head movements more precisely. The enhanced precision will be particularly useful in simulation games like Euro Truck Simulator 2.
A new universal flex mount
Tobii Eye Tracker 5 is shipped with a new flex mount designed to be universal and adaptable. The flex mount can be placed underneath the screen, letting you use it on a larger variety of screens, such as curved screens. Are you using a built-in screen? Don’t worry, there is also a flat mount included.
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