Launch into space with increased awareness
Control the in-game camera with your head and/or eye movement to increase your situational and spatial awareness.
Keep your eyes on your target, take in the breathtaking beauty of a new planet, or traverse through a space station. Head and/or eye tracking allow you to immerse even further into the amazing Star Citizen ‘verse.
Visit the official RSI support page for Tobii
For feedback, please submit it here 👉 https://robertsspaceindustries.com/spectrum/community/SC/forum/50174/thread/tobii-eye-tracker-feedback-2
Target Selection by Gaze
On top of being able to control your in-game camera by both head and eye movement, you can also select your targets based on where you are looking. Check it out in action in the video below.
Short and simple: oh yes.
Screen size recommendations
The screen size recommendations do not apply to head tracking as it is not dependent on where you are looking on your screen.
For eye tracking, we need to track where you are looking on your screen and therefore the maximum screen size supported is 27" for 16:9 and 30" for 21:9.
Positioning with a joystick or yoke, and throttle
We know it can be a bit tricky with positioning for folks with an eye tracker when there is a yoke or throttle between you and your screen. It is however important that you position yourself so the sensor's view of you will not be obstructed.
Please note that an eye tracker can not be mounted on top of your screen.
We know you won't be using a steering wheel but it is the same principle. 🤓
Spot or engage with other ships in combat with ease. When you have locked sight on an enemy ship, Extended View will allow you to naturally follow and keep track based on your head and/or eye movements.
Exploration of planets
Whether you are scouting or exploring planets, you would not want to miss a thing. The camera responds to your head and/or eye movements so you can almost feel like you are there.
Moving around the space station
Your screen alone will not give you as big of a visual field as your eyes would, so by moving the in-game camera with your head and/or eye movements you will gain a sense of having a wider field of vision when wandering around the space station.
For Tobii Horizon, ignore all the eye tracking settings.
⭐ Star of importance
Please pay extra attention to the settings marked with a star.
For key bindings for toggles, go to Options Menu - Key Bindings - Advanced Controls Customization
⭐ Enable Head Tracking (Toggle)
Bind a hotkey to turn head tracking on or off.
Head Tracking (Hold)
Tracking is enabled while pressing the hotkey. We recommend that you set Head Tracking - General - Hold - Use Device Offset to Yes for the best use with this hotkey. This hotkey only works if you are in a Gameplay State where tracking is disabled, for example, if you have disabled tracking while on foot, you can use this hotkey to enable it while you are pressing the hotkey.
⭐ Re-center Head Tracking Device
Bind a hotkey to re-center the in-game camera view.
Enable / Disable Head Tracking for 3rd Person Camera (Toggle)
Bind a hotkey to turn head tracking on or off in third-person view.
For settings go to the Options Menu - COMM's, FOIP & Head Tracking.
First, you need to select to use Tobii in the list for Head Tracking - General - Source
Please note that the Extended View feature is named Head Tracking - Tobii in the in-game menus.
⭐ General - Toggle - Enabled
Set to Yes to enable tracking
⭐ General - Use Position Offsets in Cockpits
Set to Yes to enable in-game camera movement based on head position.
General - Toggle - Auto recalibrate
Set to Yes to automatically recalibrate the position of the in-game camera when going between different gameplay states with different tracking preferences.
For example, if you have disabled tracking while on foot, but have it enabled while seated, it will re-center the screen based on your head position when you enter the Seated state, like when you enter the pilot seat of a ship. Just make sure you keep your head centered while getting seated in-game for a properly centered camera.
⭐ General - Toggle - Disable While Seated
Set to No to enable tracking while seated.
⭐ General - Toggle - Disable During FPS
Set to No to enable tracking while on foot.
General - Toggle - Disable During ADS
Set to No to enable tracking while Aiming Down Sights.
⭐ General - Toggle - Disable During MobiGlas
Set to No to enable tracking in MobiGlas mode.
General - Toggle - Disable During Interaction Mode
Set to No to enable tracking in interaction mode.
General - Enable Roll in Seats
Set to Yes to enable roll while seated.
General - Enable Roll in FPS
Set to Yes to enable roll while on foot.
General - External View Toggle Enabled
Set to Yes to enable tracking in third-person view.
This setting sets the head tracking to eye tracking ratio. It determines the percentage of head tracking that can contribute to achieving the camera's max angle. 50% means head tracking can at most achieve 50% of the max angle, the rest is achieved with eye tracking.
Pick a high value if you prefer extended view to be mainly controlled with head tracking, and vice versa. 1.0 means only head tracking will be used, while 0.0 means only eye tracking will be used
⭐ Gaze Based Target Selection - Available in Patch 3.15
Toggle available - Yes/No
Pick your targets based on your gaze and lock on to them by pressing the assigned hotkey.
To use this feature, we recommend unbinding the following hotkeys.
Vehicles - Target Cycling
Cycle Lock - In View - Forward: T
Cycle Lock - In View - Under Reticle: T
Instead, only bind the following option.
Vehicles - Targeting
Lock Selected Target: T (or the key of your choice)
How quickly the in-game camera will respond to your eye movements.
Head Sensitivity Yaw
Adjust how sensitive the camera is to horizontal head movements.
Head Sensitivity Pitch
Adjust how sensitive the camera is to vertical head movements.
Create a stabilization zone at the center where the in-game camera stays stable even when you are moving. Increase the setting for a larger area.
Auto Center Enabled
The in-game camera will automatically adjust when the player changes their position. This should mitigate the need for recentering the camera every time the player slightly changes position.
Position - Input Scale
Set the scale of when the in-game camera should respond to your movements. The higher the scale, the smaller movements you need to do to make the in-game camera respond.
Dead Zone Left / Right
Set the zone where you do not want the in-game camera to respond to your left and right movements.
Dead Zone Forward / Back
Set the zone where you do not want the in-game camera to respond to your forward or backward movements.
Dead Zone Up / Down
Set the zone where you do not want the in-game camera to respond to your up and down movements.