Welcome, all pilots!
Increased immersion and situational awareness
Control the in-game camera with your head and/or eye movement to increase your situational and spatial awareness.
6DoF support
Ohh yes. But before your head position can be tracked, you have to Reset Head (default keybinding is F12) so your initial head position can be calculated.
If tracking doesn't work...
If you have FaceTrackNoIR installed, disable TrackIR in the game's controller menu. If you have any other 3rd party software like OpenTrack, TrackIR, etc. and it doesn't work by disabling, please uninstall the software, get your tracker successfully configured in the game, and then reinstall the other software again.
Screen size recommendations
The screen size recommendations do not apply to head tracking as it is not dependent on where you are looking on your screen.
For eye tracking, we need to track where you are looking on your screen and therefore the maximum screen size supported is 27" for 16:9 and 30" for 21:9.
Positioning with a joystick or yoke, and throttle
We know it can be a bit tricky with positioning for folks with an eye tracker when there is a yoke or throttle between you and your screen. It is however important that you position yourself so the sensor's view of you will not be obstructed.
Please note that an eye tracker can not be mounted on top of your screen.
Pilots, we know you won't be using a steering wheel but it is the same principle. 🤓
Features
Extended view
Extended View will allow you to be in control of the in-game camera with head and eye movements so you can keep your hands on your controllers. By controlling the in-game camera with your head and/or eye movements you can also gain a sense of having a wider field of view and increase your situational awareness.
Settings
Please note that you have to press Sensitivity on the left hand side for the settings to show up.
Eye vs Head Tracking Ratio
Determining the percentage head tracking contributes to achieving the camera's max angle. 50% means head tracking can at most achieve 50% of the max angle, the rest is achieved with eye tracking. Pick a high value if you prefer extended view to be mainly controlled with head tracking, and vice versa.
Recommended value: 0.85
Eye Tracking Responsiveness
How quickly the in-game camera will respond to your eye movements.
Recommended value: 0.50
Head Tracking Sensitivity - Yaw/Pitch
Adjust how sensitive the camera is to head movements. The higher the setting, the more the camera will turn when you move your head. The settings value is a multiplier of your head movements, so a setting of 2.0 means the camera will turn twice as much as you turn your head.
Set to 0 to disable Yaw/Pitch tracking.
Recommended value: 2.0
Center Stabilization
Adjusts how sensitive the camera should be to head movements while close to its default rotation (pitch/yaw) Increase the setting to create a larger and larger “deadzone” around the center, meaning that you have to turn your head more before the camera starts turning. This helps to reduce unwanted camera movement when only making small head movements.
Recommended value: 0.20
Head Tracking Sensitivity - Roll
Adjust how sensitive the camera is to head movements. The higher the setting, the more the camera will turn when you move your head. The settings value is a multiplier of your head movements, so a setting of 2.0 means the camera will turn twice as much as you turn your head.
Set to 0 to disable Roll tracking.
Recommended value: 1.0
Head Tracking Sensitivity - Position
Adjust how sensitive the camera is to head position movements (Up/Down, Forwards/Backwards, Left/Right). The higher the setting, the more the camera will move when you move your head. The settings value is a multiplier of your head movements, so a setting of 2.0 means the camera will move twice as much as you move your head.
Set to 0 to disable Head Position tracking.
Recommended value: 2.0
Head Tracking Auto-Center
Automatically re-centers the camera slowly over time, to account for small head position changes while playing that are not explicit movements to manipulate the camera.
You can also manually re-center by pressing the Reset Head Tracking hotkey.
Recommended value: On (1, this on/off setting is represented by a slider with 0 or 1)
Reset Head Tracking Hotkey
Use a hotkey to re-center the camera.
You can re-center by pressing the Reset Head Tracking hotkey <F12>
To bind a different hotkey go to Controls - Keyboard - Camera - Eye Tracking reset (yes, this is for head tracking).
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